Resident Evil: The Board Game Impressions – Survival Horror en su máxima expresión
Resident Evil, recognized in Japan as Biohazard, is a Japanese horror video clip game series and also media franchise business produced by Cap com. It includes survival scary, third-person shooter, and also first-person shooter games. The franchise has actually expanded into a live-action film collection, computer animated movies, television series, comic publications, novels, audio dramas, as well as other media as well as merchandise. The very first Resident Evil was developed by Shinji Miami and also Tour Fujiwara and also released for the PlayStation in 1996. It is attributed for defining the survival horror genre and also returning zombies to pop culture. With Resident Evil 4 (2005), the franchise shifted to more dynamic capturing activity; it affected the evolution of the survival horror and third-person genres, popularizing the over-the-shoulder third-person sight. Resident Evil 7: Biohazard (2017) moved the series to a first-person perspective.
Resident Evil is Cap com s very popular computer game franchise business, with 117 million systems marketed worldwide as of June 2021. It is the best-selling scary game series, along with the movie adaptations being the highest-grossing live-action computer game movie collection, making Resident Evil the highest-grossing franchise in the horror as well as zombie genres.
Stamford Games and Cap com s RESIDENT EVIL: The board game has caused a great impression among the fans, since the boot pedal has already exceeded the million and continues to unlock new ambitious objectives. The question then is whether you should give you an opportunity, and the answer for any fanatical of the franchise is a resounding yes. All the elements that you adore from Resident Evil are taken into account, from the tension and restlessness that arises when opening those squeaky doors to the artistic form of making each shot count while trying to keep your beautiful ammunition, and those elements bloom in a way easy. To learn a system that welcomes players of all levels of experience. In summary, governs, but if you need more conviction, let s see it in more detail.
Resident Evil: The board game has a simple and easy-to-understand basic game loop, and is divided into three phases, which are called a phase of action, reaction phase and voltage phase. The action phase is where you make four characters actions with your chosen character, which for my game were Barry Burton and Jill Valentine. The actions can be attacking with a weapon, evading, opening a door or collecting an object, and once all are taken, the reaction phase begins, which allows enemies to move or attack.
The key here is that your file can be something more than the individual tab in which your character is located, which is where the strategy comes into play. You will find yourself backing through the mansion as in the original game, but here you can leave the doors. Open or close. If you leave them open, it means that you do not have to waste an action by opening them again if you retrace yourself, but you also run the risk of attracting more enemies your way. Your mosaic is defined by any number of mosaics with open doors in the middle, so if you left two doors open in the previous mosaics, Your mosaic» now includes those two mosaics more the one you are. Shoot a shot and enemies in the three chips can react and approach you, and will use an out-of-sequence action to do so, so it is not even its typical reaction phase, which gives them more opportunities to attack.
However, you can also use the doors and the environment in your favor. Let s say you have an enemy in which you do not want to waste ammunition. You could take it to a room, go and close the doors theoretically, and although it will require some skill, the zombie can not leave unless a letter or skill is specifically allowed. Of course, if you need something in that room later, well, now it has worsened it, so this method has some risk against reward.
The final phase is the voltage phase, in which you must steal a tension letter. These are divided into three styles, green, amber and red. Green cards only have a creepy text, but they are all cleared. Amber cards will ruin your plans or force you to make a difficult decision. Meanwhile, red cards are the most dangerous, and are aimed at fear and feel like those classic moments of the games in which something comes through a window or crashes against a door to cause chaos. In my case, Barry and Jill were advancing quite well until a letter generated some zombies and corpses to just a few spaces of our position, and the room I needed to arrive was in the same hall, as it was a mission I needed. Full. To say that this was frantic would be short, and I used more ammunition than I wanted just before having to face a hunter, so it is not exactly a recipe for success.
Resident Evil will also change things along the way, since some spaces have a meeting card icon, and when you draw them, you can find tracks for riddles or cause corpses or zombies in your mosaic. When you kill a zombie, it becomes a card of corpse on the ground, and if you go back to cross that square, you will have to launch a special die to see if you jump again. A corpse is annoying, but several can be fatal. However, the game goes a step further even than video games and allows you to burn those corpses to remove them from the board. You will need kerosene and something to burn it, but the fact that this is a real game element adds more strategy to a tactical experience.
For those who dominate the basic concepts, the missions will expand the game even more, requiring them to fulfill a certain task and get a critical reward. The demonstration actually makes you try to save Brad Kickers, and if you do not, you will lose it, but if you do it, you will earn it as a reserve character and a sweet bonus to start. You can save other characters in the game and open rewards like this, and once you include specific character skills, thrust mechanics and weapons skills (such as burst capacity of three shots), you will have a lot of options and gameplay for Sink your teeth on.
Resident Evil the Board Game gives life to the elements of survival of the original game with a fast but tactical rhythm game at the same time that it provides tension and panic moment at the moment you expect from the franchise, and no fan of Resident Evil should be lost All the frightening. Fun. If the current game is so good, I can not wait to play the full version with all the Kickstarter bells and whistles.
You can find Resident Evil: The Board Game in Kickstarter here.
Demonstration copy provided by Stamford Games
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